Showing posts with label expeditionary warrior. Show all posts
Showing posts with label expeditionary warrior. Show all posts

Friday, February 26, 2024

Expeditionary Warrior - Conclusion

Expeditionary Warrior: Concluding Thoughts

Assembling a seabase was a good solution to a finite campaign when lots of forces and material need to be brought ashore. After the initial movement, the seabase can be reduced to those platforms you need to support operations ashore with logistics, command and control, medical, hot chow, PX, aircraft maintenance, etc. There are conditions of security situations ashore, or a desire for a limited footprint ashore that naturally leads you to conduct operations from a seabase.

We are currently building what is lately called MPF-Transitional. It will have:

1. Selective off-load capability of cargo and vehicles, pull out the right pallet in a matter of minutes, at sea.
2. Ability to use lots of different kinds of connector boats. LCAC’s, LCU’s, riverine boats, international navies’ boats.
3. Additional Berthing. The Mobile Landing Platform (MLP) has 1,100 racks.
4. Vehicle Transfer: The VTS will allow us to transfer vehicles skin to skin at sea.

Concerns:
1. The hospital ships are going away soon, with no programmed replacements.
2. Connectors, connectors, connectors: will we have enough LCU’s, LCAC’s, raider craft, riverine craft, etc. Will they work together?
3. Incorporating other nations. Lots of other nations are building amphibs with great capabilities. We will need to be able to work with them.

Thanks a lot for reading this week. Sorry if the posts were too long; if I had more time, they would have been shorter.

Tuesday, February 23, 2024

Move 3 - Non-Combatant Evacuation

Move 3: Non-combatant Evacuation Operation
From the wargame: Expeditionary Warrior 2010

The situation ashore has deteriorated. The assassination of the opposing political party’s leader has thrown the host nation into an armed conflict between the government and the opposing party. The embassy has requested military assistance to evacuate non-combatants.

The combatant commander has assembled a seabase composed of Joint High Speed Vessels, a Mobile Landing Platform, MPF ships (T-AKE and LMSR’s), and a MEU on a 3-ship ARG. Once we decided who’s in charge, we conducted the NEO. In the game, we decided that command and control functions would remain on ship. Amphibious big decks have great communications capabilities and flag staff spaces, so they were very useful for this move.

The majority of American and allied nation citizens that are to be evacuated live near the coast, so evacuating by sea, as slow as ships may go, was seen as a good option. This also reduced crowding in the few airfields that are still serviceable after a few seasons of flood.

A couple ships we will have in 2023, the Joint High Speed Vessel, and the Mobile Landing Platform were invaluable in conducting the NEO. The JHSV was used to ferry evacuees to a nearby port with a working airport. The MLP was used in much the same manner. The JHSV can carry a few hundred (in seats and troop berthing) for a matter of hours. The MLP can carry upwards of 1,100 for a matter of days (troop berthing) if it didn’t already come full of Soldiers or Marines.

During the NEO, we didn’t see as much a need to play nice with others as we did in the previous HA move, we saw the NEO as a clear mission that U.S. forces would conduct, and we would be in charge of the evacuation of U.S. citizens.

Another invaluable tool for the NEO was the ability to connect the shore to the ship, and not have to rely on a serviceable port. We are operating from a multi-billion dollar seabase with state-of-the-art aircraft and communications, and the most useful tool was the 65 year old LCU! It’s tough to carry people on an LCAC, and it’s tough to carry thousands of people on helos. LCU’s to the rescue!

In general, the seabase was very useful in the NEO, but it was a stepping stone in the evacuation process. You can’t just impress the evacuees to be a new crew of the ship, we’ve eventually got to get them home, and the evacuees will probably want to go faster than 15 knots across the ocean. So using the seabase’s ships as ferries and a base of operations was valuable, but it didn’t complete the whole mission by itself, we’ll need to get the evacuees to an airport.

Stay tuned, tomorrow we will conduct stability operations from a seabase.

Move 2: Humanitarian Assistance

Move 2: Humanitarian Assistance

For background information on Expeditionary Warrior 2010, go to: https://www.mcwl.quantico.usmc.mil/ew.cfm. Sorry, only accessible for CAC users, we’re working on it!

Move 2: Humanitarian Assistance, 2022. After a couple years recovering from the 2020 severe flooding, the host country is hit again with an even more severe rainy season, requiring the international community’s help.

To answer a comment about the Marine Corps in 2022: The Marine Corps Warfighting Lab is currently experimenting with something called Enhanced Marine Air-Ground Task Force Operations. Basically, in EMO, the lowest level independently operating Marine Corps unit will shift from a reinforced battalion, as we see in a Marine Expeditionary Unit, to a reinforced company. MCWL is experimenting with the additional comms, fire-support and transportation that will be needed to support platoons operating 40 miles from a ship, and 10 miles from each other. A Company Landing Team (COLT) is pretty cool, because it creates a small amphibious operations capability that could fit on one ship, potentially increasing the reach of U.S. forces around the world.

Another answer to a comment: There will be partners, and there will be other countries with competing interests. We have discussed the difficulty in relief operations if someone like an Iran, Russia, China, Venezuela brings a cargo ship or frigate and says, “We’re here to help.” The basic answer from the ambassadors, admirals and generals helping the game is: “It depends.”

The wargame is looking into the advantages and disadvantages of using a seabase in various scenarios, Move 2 requires a humanitarian assistance operation.

First of all: it’s all about relationships and agreements. The Embassy is key in starting an HA operation, the first thing the seabase commander needs to do is check in with the embassy. The HA operation needs to be run as truly a supporting operation to the host nation, and not a “we’re in charge” kind of operation.

Environment, to run HA, we need a benign environment, with no threat other than a few criminals and looters. HA won’t be effective if we need to attack the village before we bring in water. This is applicable from a seabase or not, but it was an interesting nugget from the gray hairs in the room.

Advantages of the seabase in HA: A HA operation will require a lot of heavy equipment. Water purification, power, road building, other engineering equipment is all heavy. Ships are great for transporting heavy stuff, and LCU’s, and LCAC’s to some extent are great for taking that heavy stuff ashore, where a port facility might be damaged. (Like Haiti in 2010)

Basing your HA operation from a seabase reduces your footprint ashore, which is good to reduce the support required ashore, and helps your security situation as well. (During tsunami relief in Thailand, the US forces kept only a couple dozen on shore at night.)

But there are disadvantages to a seabase too: A seabase is slow to respond, in comparison to human suffering. A seabase will not be there in time to be a first responder and tend to the dying or bleeding. In fact, a seabase may not even be there to prevent suffering or death from a lack of water or food in the first 72 hours. During the wargame, we looked at a week to ten days as a reasonable window in which we could respond to a disaster with a seabase. So, the seabaase won’t be there first.

Another disadvantage to a seabase is a reduced effectiveness if the ship-to-ship connectors cannot mate up to all ships in the base. Currently, the Army and the Navy both have ship-to-ship and ship-to-shore connectors, as well as our own service MPF ships. The connectors need to work together. Maybe only buy one LCU for the whole DoD, or one LCAC; commonality, incredible concept.

In 2022, we assumed MPF ships have a ramp (Vehicle Transfer System) that they can roll vehicles to another ship or floating dock. We also assumed a ship called a Mobile Landing Platform (MLP) exists. An MLP will be able to accept the rolling vehicle from the VTS/MPF ship, and will have a lot of deck space for docking LCAC’s and LCU’s. http://www.globalsecurity.org/military/systems/ship/mlp.htm

This link might answer some ship and connector questions:
http://www.quantico.usmc.mil/seabasing/

Move 3 coming this afternoon. We are ramping up across the range of military operations, so all you gunfighters can stay tuned.

Monday, February 22, 2024

Move 1: Steady State Assistance

For background material on Expeditionary Warrior 2010, refer to https://www.mcwl.quantico.usmc.mil/ew.cfm.

To answer a question from an earlier blog about “What is a seabase?” and “How does this work with MPF?”

A seabase is a collection of ships and capabilities at sea. It basically provides an airfield, a port and a logistics base through the collection of ships and other tools. So in real terms, you put some MPF ships together with a carrier and LHA/LHD, add some well deck capability with LPD/LSD’s and there you have a seabase. Now anyone who has been a part of a Navy surface combatant group knows that at times it is easier to swim to another ship than it is to get a ride there, or have a phone call with someone on another ship. So you can see quickly, that a key element of a successful seabase is ship to ship, and ship to shore connectors. In addition to that, you will need to surgically extract the cargo you want from the densely packed MPF ship. So when the MPF ship goes to support a humanitarian assistance operation, you will want to leave the armored vehicles, but take out all the tents, generators and water purification units. It is projected that in 2020, the time for Move 1 of the wargame, the U.S. will have a selective cargo offload capability, as well as improved connector capabiities.

So in Move 1 of the wargame, the U.S. and its coalition partners are supporting a nation like many in the world. There is little to no infrastructure, the national government has little or no ability to improve the lives of its people or provide basic services, and laws mean very little. The reason the seabase was deployed to the area was to support the government to rebuild infrastructure and prevent disease following an unusually severe rainy season.

A seabase is good for humanitarian assistance because it reduces the footprint ashore and the amount of support you need to bring ashore for yourself. That’s great, and it was proven in the aid provided to Haiti after the 2010 earthquake.

For the seabase capabilities we envision for 2020, we are planning on the ability to pull the bulldozer and generator out of the hold on the MPF ship, and deliver them with an LCU or LCAC. We don’t have that capability yet, but we’re working on it. Currently, when you unload the MPF ship, you need to unload it all until you see the equipment you want, then you need to put all the stuff back in the same order.

The seabase is not a great answer to everything however. In Move 1, we want to provide a persistent presence ashore to assist rebuilding and disease prevention. A seabase is not really great for that, you can’t really build situational awareness or relationships while you are 40 miles or more off shore. A seabase was seen as being a good platform to deliver heavy equipment, and some logistics capabilities not provided in the host nation, like refined fuels, medical supplies, etc.

Move 2 and 3 tomorrow, keep sending your questions.

Seabasing nuggets.

Expeditionary Warrior 2010 is a joint, multinational wargame designed to test the concepts of seabasing. Refer to: https://www.mcwl.quantico.usmc.mil/ew.cfm

Sitting through the obligatory classes prior to the seabasing wargame. To save you the few hours and the line to the head during breaks, here are a few nuggets:

-Seabasing is a national capability. The Corps gets is feathers ruffled when we hear this, but the fact is the Army has significant equipment already pre-positioned and they are buying some Joint High Speed vehicles, to connect MPF ships and ports.

-The current 30-yr shipbuilding plan just released with the QDR will realize an amphibious fleet of 29 - 33 ships as the years go by. Both the Navy and Marine Corps agree that it takes 38 ships to lift 2.0 Marine Expeditionary Brigades (MEB). To further complicate matters, current USMC units have more vehicles than the tables of organizations of 10-years ago; it won't all fit on the ships, even if we did have 38.

-USMC (and Army) equipment has gotten much heavier and larger in the past 10 years, and will continue to do so. This will make amphibious ships too heavy, and with the larger vehicles needing to be in the upper vehicle stowage areas just to fit, the ships are too top-heavy. As a telling illustration:

Old Vehicle: M151 Jeep: 3,000 lbs.
Currents ships designed around: M998 Soft-door HMMWV: 5,000 lbs
Currently used on the ground: Up-Armored HMMWV: 7,600 lbs
Future vehicle, Joint Light? Tactical Vehicle: 22,000 lbs

Current Helo ships are designed around: CH-46: 13,000 lbs
Future Helo: MV-22: 47,000 lbs

Current V/STOL attack aircraft: AV-8b: 25,000 lbs
Future V/STOL attack aircraft: JSF (F-35): 46,000 lbs

This is a huge problem that we haven't really been faced with in combat operations yet. How to fit current Marine forces on a ship? There are a few smart guys crunching the numbers to examine the Gear Left On the Pier (GLOP).

The first move of the game comes this afternoon, we'll see how this seabasing thing works.


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Sunday, February 21, 2024

Expeditionary Warrior 2010

Follow me this week as I participate in the wargame Expeditionary Warrior 2010. A multi-national, joint wargame sponsored by the Marine Corps to test the tools and tactics of seabasing. The game is set in 2025, with the Navy and Marine Corps team we expect to have then.

The game will go from Feb 21st to the 25th. I'll post to keep you updated to game moves, there will be about two moves a day.